![]() ![]() This section describes items that have special rules or require further explanation.Īlchemical ammunition. If you are also wearing heavy armor, you have a -2 on attack rolls. Due its weight, your speed is reduced by 10 feet. ![]() The shield does not provide cover against targeted spells, and you can't use your shield hand for anything else. It provides the indicated bonus to your AC, and you can spend an action to use it as total cover until you make another action. A massive shield nearly as tall as a human. You can wield a weapon in the same hand of the buckler, but you have a -1 penalty on attack rolls with the weapon in that hand. This small metal shield is worn strapped to the forearm. ![]() If you want more variants for the shields, you can introduce the two following options.īuckler. All of these are included in the stores presented in the second section. In this section you will find new equipment and their properties, equipment from the Dungeon Master's Guide and some content from the other official books. The first includes new equipment available for players and NPCs, and the second have new guidelines for stores, what items are for sale, and various stores ready to be used in the adventures. Michael Gauss illustrates a ranger and a wizard from the Moon Hawks guild in a town near the mountains, ready to start a guild contract in the wilderness. Special thanks to all the people from the /r/UnearthedArcana for their amazing feedback, comments, and ideas that helped me to improve this book as much as possible. Its been a long way since the very first edition of this supplement (called "Wilderness Survival Guide"), and since that moment I tried to expand, improve and balance the rules you can find here. This is not a core rulebook, but I hope it will provide new ways to enjoy the game with rules for players and DMs to improve the urban and wild environments, to make travels more immersive and for giving more crafting options. Additionally, for a better game experience, it should be used with the Xanathar's Guide to Everything, specially with the downtime rules found in that book. To use this book you will need the three basic rulebooks ( Player's Handbook, Monster Manual and Dungeon Master's Guide).
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